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Old 04-08-10, 08:16 AM   #1
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Default Madden 11

So are we going to be doing a Madden 11 franchise?

The game is out on the 13th I believe.
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Old 04-08-10, 09:26 AM   #2
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Hmm, first to decide whether to get it or not. Anyone know a trade in price on 10?
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Old 04-08-10, 11:38 AM   #3
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I can find out for you from work tomorrow andy.

I hope we do go for another online franchise, I'm definatly in.
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Old 04-08-10, 08:58 PM   #4
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I ordered it on zavvi
I'll take the 49ers this time
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Old 05-08-10, 01:14 PM   #5
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Andy. I got 6.60 part/ex for it at gamestation who are doing 10% extra on trade-in atm.
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Old 05-08-10, 04:08 PM   #6
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Wow, eBay it is then!
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Old 05-08-10, 09:48 PM   #7
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I won't be getting it, I got my copy of NCAA through early this week and am loving it. Both me and my housemate are far more engrossed with dynasty mode than we ever were with franchise, so Madden 10 will do us fine for our NFL fix (until it drops in price).
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Old 06-08-10, 10:34 AM   #8
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I am all-in for it!!

I've just got my advance copy from the guys at EA, so waiting for work to finish for a blitz!!
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Old 06-08-10, 12:12 PM   #9
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At least the interest it still there. Was worried I'd waste 40 on it and not play a franchise again.
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Old 06-08-10, 04:22 PM   #10
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how where you able to get a advanced copy stevie ?
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Old 08-08-10, 02:44 PM   #11
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In my job i work a lot on partnerships with the guys at EA Sports, so often get advanced media copies through.

The gameplay is great - it feels, and acts far more like the real thing, the blocking assignments are better, the animations are better, wide receivers get their feet down in bounds on out routes etc, the absence of sprinting is genius - i love the way the game plays and feels.

Gameflow will be good - but you definitely need to tinker with the gameplanning quite heavily or you can become quickly frsutrated with the playcalling. They have put SO many wildcat calls in for Miami, and it is not particularly effective in Madden 11 (Although i did break one jet sweep for a 40 yard TD run), but now i have amended my gameplan it works like a treat, but its worth putting the time in.

I would say the CPU difficulty has gone up as well - i'm getting pumped at skill level 12 whereas i used to win easily on Madden 10.

My only slight disappointment is the lack of new features in terms of game modes. Franchise and Superstar are exactly the same, so it feels more like a really strong gameplay update to Madden 10 rather than a totally new game. Although i haven't had a chance to play online team play which is supposedly great.

9.5 for gameplay, 6 for the lack of new features, few new graphics, sound etc. I'd give it 8/10 overall.
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Old 13-08-10, 12:49 AM   #12
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Got my copy today (well, technically yesterday the 12th as its the 13th at time of posting). I quite like it. Things I've noticed:

- WR seperation has clearly been worked on. As the redskins, I made a trade for Vincent Jackson after my first game because Devin Thomas and Malcolm Kelly couldnt get any consistant seperation. Jackson's first game he seemed to get open every route that he was primary read. You could see the difference in his burst off the line and his route running, which allowed him to not get bumbed on the LoS and beat his man in coverage. I have seen a lot of Thomas and Kelly in particular getting bumbed on the LoS and taking extra time to get into their routes. Very realistic. Hopefully, as Thomas and Kelly play more, they get better and as ratings go up, they will get more consistant seperation form DB's.

- Haynesworth is very dissruptive at RE (when hes not taking a play off :P). I think its not just with the WR's, but all over the field. Players with higher ratings are beating players with lower ratings (sounds simple, but in past madden's its not been the same). Haynesworth is a 86 rated RE in the 3-4, and is going up against tackles rated 82 and lower, he does dominate them. Same with my DB's. Hall is getting picks and jumping routes, but back ups like Buchanon and Tryon are getting beat when facing better recievers. I think they've improved it so players actually play to their ratings.

- Oline Blocking is a lot better. When you line up and look at your play, you can see your blockers assignments, if you look around at the defence, the assignments then change to show which player each lineman is gonna block. It gives you a lot better idea for where the holes are gonna show up, and where LB's are gonna come through. At the same time, the player ratings still came into it. I went onto the practice field, with my Redskins. Ran a run play inbetween the RG and RT. I had Rinehart at RG on both plays, Jammal Brown at RT on the first, and Heyer at RT on the second. Brown made the block and got upfield to block, Heyer got beat and Portis got stuffed in the backfield.

Overall, really like it so far.
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Old 13-08-10, 10:18 AM   #13
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Depending on what time I finish today I shall hopefully pick it up on my way home if not first thing tomorrow. Looking forward to taking the Chargers out for a spin.
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Old 13-08-10, 07:17 PM   #14
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Picked mine up on the way home and I'm amazed I can actually complete deep passes now.

I don't like the way you now have to call audibles it now takes a lot longer to do.
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Old 13-08-10, 08:46 PM   #15
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Mines been sent out but hasnt arrived yet, so hopefully it'll come tomorrow morning.

After playing the demo i think i'll still use the traditional playcalling style (not a fan of the new version, especially on D).

Im looking forward to being able to use Sam Bradford! yay!
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